![]() However, Blizzard wants players to make choices that matter when it comes to long-term character customization.īalance between Progression through Power and Skill Players will also be able to try out skills by using +Skill items so that they can get a feel of the ability without the need to spec into it. Players will still be able to respec, and point-by-point respeccing will always be cheaper. by increasing respec costs in later stages of progression.īoth Fergusson and Shely confirmed this by saying that this will help players build truly unique characters as a result of a lot of personalization and customization. We have learned recently that Blizzard intends to give players a sense of permanence when playing their characters for a long time, e.g. The systems and itemization from Diablo II and the seamless combat from Diablo III were named as examples. ![]() Joe Shely stated that working with a large group of developers turned Diablo IV into a game with lots of different aspects from earlier Diablo iterations. In a press meeting earlier this week, Blizzard stated that Diablo IV will have no region-locking! That way, players across the globe will be able to play together on all platforms.Īspects of Diablo II and Diablo III in Diablo IV Game Director Joe Shely and Diablo General Manager Rod Fergusson answered questions regarding Diablo IV's general design, future plans, and much more! ![]() Last week, Blizzard held a Diablo IV group interview with several journalists and content creators. ![]()
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